In collaboration with Katabasis, Inc., I worked on assets and initial visual design for Agricoding, an educational game focused on teaching Elementary and Middle school students both coding and agriculture concepts.
I came up with initial designs for environments, a farming drone & attachments, 9 different plant varieties with full stages of life from sprout to decay, farm buildings (like charging stations and wells), as well as alerts. The game is still under development.
In collaboration with Katabasis, Inc., I worked on assets and initial visual design for Epic;Demiology, an educational game focused on teaching system thinking and epidemiology concepts.
I came up with initial designs for isometric tiles and buildings, as well as modular assets that could be used for random generation. Development of this game is paused.
I frequently work with independent developers and help with asset production, with a particular focus on pixel art. Below are some examples of general asset development.